Objectives
Echoing the importance of Science, Technology, Engineering, Art and Mathematics Education (STEAM Education) in today’s society, our Science, Technology and Mathematics curricula help develop students into innovative, creative, logical thinkers who possess good problem-solving skills and an analytical mind – the qualities of talents in the 21st century. Apart from incorporating school-based STEAM curriculum in Integrated Science, Computer Literacy as well as Design and Technology, cross-curricular STEAM projects are also arranged for S.3 students. In addition, STEAM Day and STEAM Club are established. Through participating in study tours and competitions, students could apply their skills and share their learning outcomes with the public.
Activity Snapshots
S3 STEAM Project
Learning Lego Robotics in STEAM Club
Participating in a STEAM Competition with the use of micro:bit